Ooooh that's such a nice little game! I looked around the scripts, it's really interesting stuff! although I'm not sure I understand how everything works lol
I had the same thought as Screwtapello regarding how the maze looks vs where it lets your character actually go. And also, it's not a big deal really but it seems like the character looks "cut"? Like I can only see the top half in game, compared to how it looks in the sprites card.
It’s an interesting choice having the character move on a grid, and having the maze on a grid, but having them be different grids. I was still able to get down each tunnel I wanted to go through, though sometimes it felt like I should have been able to pass when I was blocked, or I shouldn’t have been able to pass when I could.
I also liked the little “bump” animation when you try to go through a wall.
Parts of this project draw content from Decker Sokoban. Based on what I learned after asking around for advice, I’ve made quite a few tweaks and adjustments on top of it.
I really appreciate your support! This little character is indeed pretty fun. I originally planned to create more maze content later on, but I still haven’t figured out how to write the code for smooth character movement. Hopefully I’ll get the hang of it sometime down the line.
← Return to game
Comments
Log in with itch.io to leave a comment.
Ooooh that's such a nice little game! I looked around the scripts, it's really interesting stuff! although I'm not sure I understand how everything works lol
I had the same thought as Screwtapello regarding how the maze looks vs where it lets your character actually go. And also, it's not a big deal really but it seems like the character looks "cut"? Like I can only see the top half in game, compared to how it looks in the sprites card.
The little maze-navigating character is cute!
It’s an interesting choice having the character move on a grid, and having the maze on a grid, but having them be different grids. I was still able to get down each tunnel I wanted to go through, though sometimes it felt like I should have been able to pass when I was blocked, or I shouldn’t have been able to pass when I could.
I also liked the little “bump” animation when you try to go through a wall.
Thanks a lot for your comment!
Parts of this project draw content from Decker Sokoban. Based on what I learned after asking around for advice, I’ve made quite a few tweaks and adjustments on top of it.
I really appreciate your support! This little character is indeed pretty fun. I originally planned to create more maze content later on, but I still haven’t figured out how to write the code for smooth character movement. Hopefully I’ll get the hang of it sometime down the line.